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Click for more information on The Winning Game
LGC: Contamination
LGC was designed to accurately recreate a laboratory experience and procedure. Closely working with subject matter experts to learn the Polymerase Chain Reaction process and how to ensure perfect results from it. The game elements and environment were designed to teach this in a safe, cost effective and fun way. The player assumes the role of a lab technician who, on arriving at work, is told by her manager that there has been an outbreak of a mysterious disease and it is up to you to determine where the source of contamination is by performing the PCR process to compare three samples from seperate locations to a known sample of the virus. As the procedure is undertaken, the pressure increases as news reports come in of 'zombies' taking over the town and heading in the direction of the laboratory. If the player is successful they will be able to create a cure for the virus and discover the culprit.
Eduteams
Eduteams includes several multiplayer puzzle games that were completly reskinned and redesigned to appeal more to school children. A new viewing angle added more interest visually and the puzzles that did not include characters were redesigned to use them. The biggest change was to the Mascot game which turned from a flat mix and match body parts game with no particular goal to a collaborative game focused on communication whereby each player designs a totem pole and then describes to the others what parts are needed to build it.
Sub-Zero Racer and SkytraX
Both Sub-Zero and SkytraX were based on the same isometric racing game, reskinned and with new features added.
Sub-Zero is a snow-mobile racing game. With the level design I tried to add a 'hook' to each track to make it interesting and have variety throughout - Jumps, crossovers, obstacles and secret shortcuts.
SkyTraX has a futuristic theme on which I took design lead. Powerups were the main feature added in this game but also was the ability to have different path choices giving the player opportunities to take short cuts or get better powerups for a more challenging route. In this game I was also keen to add a story element, as well as giving AI opponents personality, friendships and rivalries. Taking on the role of Ace Vanquish the player competes in the SkyTrax tournament across the moons of our solar system, earning credits and
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